Module Player

Star Wars Vehicles Player Meta

Info:

  • Author: Doctor Jew

Functions

ButtonDown(button) Check if a player has a button down.
ButtonUp(button) Check if a player has a button up.
ControlDown(control) Check if a player has a SWVR control down.
ControlUp(control) Check if a player has a SWVR control up.
ControlSet(control) Check if a player has a control set.
GetSWVehicle() Get the player’s current SWVR vehicle, if any.


Functions

ButtonDown(button)
Check if a player has a button down.

Parameters:

  • button Any KEY_CODE enum

Returns:

    bool If the button is down

See also:

ButtonUp(button)
Check if a player has a button up.

Parameters:

  • button Any KEY_CODE enum

Returns:

    bool If the button is up

See also:

ControlDown(control)
Check if a player has a SWVR control down.

Parameters:

  • control string The suffix of the control

Returns:

    bool If the control is down or not

See also:

Usage:

    local eject = ply:ControlDown("eject")
ControlUp(control)
Check if a player has a SWVR control up.

Parameters:

  • control string The suffix of the control

Returns:

    bool If the control is up or not

See also:

Usage:

    local eject = ply:ControlUp("eject")
ControlSet(control)
Check if a player has a control set.

Parameters:

  • control string The control to check

Returns:

    bool If the player has the control set

Usage:

    local has_eject = ply:ControlSet("eject")
GetSWVehicle()
Get the player’s current SWVR vehicle, if any.

Returns:

    entity The current vehicle entity or NULL
generated by LDoc 1.4.6 Last updated 2019-07-16 04:36:33